Event: A Few Small Glitches
Who? Ship-wide. Sorry, guys.
When? The madness begins on the morning of August 8th. Event end is dependent on player action.
What? Robots gone wild!
Why? The ship hates you.
By now your characters will have probably taken notice of the fleet of small droids that takes care of the ship. Mouse droids present something of a trip hazard and handle a lot of the cleaning, astromech droids roll around getting mistaken for trash cans and fixing things, buggy-looking things clean the glass, and so on. Maybe they've been kind of under the radar lately, since aside from the astromech's welder it isn't like any of them are
armed or anything.
Well, the droids have noticed
you. And they're a little pissed, it seems.
Starting on the morning of August 8th, little things start going wrong. Maybe it's the complicated math shapes created out of piles of dust in the cafeteria that's your first clue, or maybe the soap in your quarters was mysteriously replaced with skin dye overnight. Maybe you took notice of the droids making
something out of the remains of some of the barricades. Either way, it's pretty easy to tell that the droids are acting kinda screwy.
As the week progresses, the little glitches and gremlins start to escalate-- food suddenly getting spiked with alkaloids that are poisonous to Earth-like creatures, drugs in the medical bay suddenly being mislabeled, the thermostat going into extremes of heat and cold, the lights going out. More mathematical diagrams on the floor start appearing, and that is definitely some kind of sculpture being made over in D1. If things don't get dealt with, this stuff might even start spreading to the engines. Or the environmental systems. Might not want to sit around and wait to find out what sort of environment the droids think is appropriate to the droid god.
What can my character do about this?Well, nothing is always an option. The Master will start taking notice when the gremlins start getting really bad and he starts losing zombies, around the 11th. The Force can't really do much from a distance to droids, at least not without involving smashing and other unwanted effects. If nobody does anything, the problem will eventually be fixed... sort of. If this is the direction everyone goes, expect some updates on the fallout.
Destroying the malfunctioning droids is also an option. They're not exactly built for fighting, and a sturdy golf club and some free time will take care of most of them. That's probably a good idea regardless-- it's possible to keep your own quarters crazy droid free, though that won't do anything to stop problems in the central systems...
Naturally, there's tracking the problem to its source and dealing with it. A lot of the ship's systems are automated through the dreadnoughts' computer cores. Find the bug in the system, stop the droids. Of course, whatever's causing the problem doesn't really want to be stopped, if the way the droids
act is any consideration. Reprogramming, slagging the malfunctioning core, appeasing the droid god... if an exploratory force wants to deal with the core directly, expect further updates on that.
What will happen afterward?Well, that's entirely a function of what everybody does. Since backtagging is likely to be a thing, please to be putting what your character
plans to do in comments so that working out the event results is a little easier. Expect an update around the 11th. Maybe another one on the 13th. Things should mostly be resolved by then. Hopefully.
Oh yeah...And don't forget, around the time all this crazy stuff is happening? Some things from home happened to appear on-board. Or were dug out and gift-tagged for their proper owners. Might wanna remember to get on that, too. Wouldn't want a droid to end up with your precious.